COMMENCE + MONITORS = OVERTIME ~~ Words Used : COMMENCE, MONITORS and OVERTIME.
DESERTER + DIVIDERS = OVERTIME ~~ Words Used : DESERTER, DIVIDERS and OVERTIME.
EMITTERS + OVERTIME = FRESHEST ~~ Words Used : EMITTERS, FRESHEST and OVERTIME.
GROOMING + OVERTIME = IMMERSES ~~ Words Used : GROOMING, IMMERSES and OVERTIME.
IMPROPER + OVERTIME = REVIEWED ~~ Words Used : IMPROPER, OVERTIME and REVIEWED.
IMPROPER + PROHIBIT = OVERTIME ~~ Words Used : IMPROPER, OVERTIME and PROHIBIT.
MISTIEST + OVERTIME = INTERCOM ~~ Words Used : INTERCOM, MISTIEST and OVERTIME.
MOVEMENT + OVERTIME = SCIENCES ~~ Words Used : MOVEMENT, OVERTIME and SCIENCES.
NINETEEN + STRIKERS = OVERTIME ~~ Words Used : NINETEEN, OVERTIME and STRIKERS.
NINETEEN + VISITORS = OVERTIME ~~ Words Used : NINETEEN, OVERTIME and VISITORS.
OMITTING + OVERTIME = DOMINION ~~ Words Used : DOMINION, OMITTING and OVERTIME.
OVERTIME + PETITION = MEMORIES ~~ Words Used : MEMORIES, OVERTIME and PETITION.
OVERTIME + SENTENCE = CORRECTS ~~ Words Used : CORRECTS, OVERTIME and SENTENCE.
OVERTIME + STEAMERS = PROPOSES ~~ Words Used : OVERTIME, PROPOSES and STEAMERS.
The rules for cryptarithm puzzles are simple. Each letter represents one of the digits 0 to 9. Different letters represent different digits. The first digit in a number can't be 0. Your job is to find out what digit each letter represents. This page has links to puzzles containing "OVERTIME"